
In the Car Chase Path, Spy Fox needs to swap some waltz music from Mr. Spy Fox can use his Drachmas to order food. Bigpig to get back Captain Drydock's lucky charm, but only after buying some trinkets from the Trinket Stand. In the White Water Path, Spy Fox has to win against Mr. Bigpig challenges Spy Fox to a friendly game of Go Fish, a playable minigame, convinced that he'll easily beat him. * Cantina: Spy Fox can get some information from Bea Bear, the barmaid, or Johnny Gecko, the lounge lizard. In the White Water Path, Spy Fox needs to buy some trinkets and a sailor's hat. The vendor, Gilbert, tells him about a fancy party taking place on the ocean liner, the SS Deadweight, and shows Spy Fox the invitation which is copied using the Spy Putty. * Trinket Stand: Located in the town square, this is where Spy Fox can browse for trinkets. Accessible via the telephone booth at the town square after entering the correct telephone number received at the start of the game. * Spy Corps Mobile Command Center: Spy Corp's base in this game. The town square provides access to the other buildings on the island. * The Island of Acidophilus: The island where Spy Fox first arrives at the start of the game. The following is a list of locations from the Humongous Entertainment game Spy Fox in "Dry Cereal". List of locations in Spy Fox in "Dry Cereal"
